A
Crosshair ScaleCROSSHAIR SCALE · MOBILE TOUCH · PUBLIC V2.5
Mobile data stays on this device
// Mobile FPS touch calibration

Let your fingers find
your crosshair

The crosshair stays centered while swipes rotate a simulated view and move targets in the opposite direction, matching the basic control model of mobile hip-fire.

Set up now
TOUCH SETUP

Match your mobile habits

Controls are saved per game and restored next time in this browser.

This game cannot yet be recreated from its setting numberPublic data is insufficient to reliably map in-game values to browser swipe distance and view angle. The browser compares only current, −5% and +5%; the entered number is just the anchor for the suggested value.
Swipe-to-aim area
GYRO INPUTGyroscope micro-adjustment (optional)

Off — touch only

HorizontalVertical
Desktop compatibility modeMouse input can preview the flow but will not produce a formal mobile recommendation.
TOUCH FIELD TEST

Four touch profiles, one gain comparison

The crosshair stays centered. Swipe the empty area to rotate the simulated view, then use your fire button to confirm the landing.

Target visibilityDual outlines are enabled by default. Use high contrast for colour-vision differences, dim displays or small screens.
Landscape is recommended; portrait still works
Touch reaction · TOUCH
LIVEReady

Touch reaction

Tap FIRE only after the signal appears; early taps are discarded.

After starting, LIVE at the top shows time, hits and accuracy.
TOUCH REPORT

Your mobile touch report

PUBG Mobile / Game for Peace · Desktop compatibility mode

Start hereCompatibility mode: no formal recommendation

The first four tests profile touch skill; they do not decide sensitivity.

Touch reactionNot tested
Target acquisitionNot tested
Swipe trackingNot tested
Swipe flick controlNot tested
How to read these scores

Touch reactionLower milliseconds means a faster response.

Target acquisitionMore hits and higher accuracy are both better.

Swipe trackingA higher percentage means steadier tracking.

Swipe flick controlA higher score means landings are closer to target centre.

Relative adjustment to try next game

Compatibility mode does not generate a formal sensitivity recommendation.

This run used touch-only base view. Change one variable at a time and verify for at least three matches in the same game. Revert if it does not improve. ADS, scopes and firing sensitivity are outside V2.5.

SAVE & SHARE

Save this touch session

Records and cards are processed only in this browser; results are not uploaded.

METHOD & EVIDENCE

How is the mobile report calculated?

The tool uses a fixed central crosshair with relative view input: touch handles larger turns and optional gyro handles continuous fine adjustment. Repeated, randomized comparisons on the same device estimate an initial adjustment direction.

01 · INPUT MODEL

Fixed crosshair, touch + optional gyro

Swipe distance accumulates into simulated camera rotation. When gyro is enabled, calibrated device rotation adds continuous fine adjustment. The central crosshair does not follow the finger; each shot measures normalized target-to-crosshair error.

02 · Pace and accuracy

No single-score shortcut

Reaction uses the median of seven trials and includes display, browser and touch latency. Target acquisition reports both hits and accuracy; tracking uses a fixed path and duration; flicking considers landing error and completion time.

03 · Within-player blind test

Direction only

Current, −5% and +5% are hidden as A/B/C. Each uses six identical target positions. The system checks both composite score and each matched target; unclear differences produce no change recommendation.

04 · Conservative decision

No clear winner, no change

Composite score uses accuracy 50%, pace 30% and stability 20%. An alternative must lead by at least five points, avoid clear accuracy or stability regression, and win most matched pairs before a change is suggested.

Limits

Public data cannot reliably map these games' settings to browser swipe distance and camera angle. The entered value is only an output anchor; the result is a relative direction on this device, not a recreation of game feel or an absolute best sensitivity. Gyro results apply only to the current device, browser, grip and simulation gain. Verify for at least three matches. PC and mobile scores are not comparable. ADS, scopes and firing sensitivity are outside V2.5.

FAQ · READ THIS FIRST

Common questions

Find out why a change was not recommended, why totals can match, and what the input values actually do.

01Why was no change recommended?

No alternative passed all four checks at once: a five-point total lead, no meaningful accuracy loss, no meaningful stability loss, and enough support from same-target comparisons. Keeping the current setting is a valid result.

02Why can different input sensitivities produce the same verdict?

The base-view value is only an anchor for expressing current → suggested. It does not recreate the game's turn speed. The test compares this device's web baseline with −5% and +5%, so different inputs can still produce the same verdict.

03What is the mobile base-view value used for?

It anchors the suggested value. If the report says lower by 5%, a current value of 100 becomes about 95. It does not recreate the game engine.

04What do the total and three subscores mean?

The total is weighted from three subscores: accuracy 50%, pace 30% and stability 20%. They represent closeness to target centre, acquisition time and repeatability of landings. All run from 0 to 100; higher is better.

05Why can equal totals have different subscores?

The displayed total is rounded, so 71.7 and 72.0 both appear as 72; the decision still uses unrounded values. A gain in one subscore can also be offset by a loss in another.

06Is data quality a skill rating?

No. It only checks whether samples are complete and valid and whether the run varied too much. It decides whether a recommendation is safe to make.

07How are better / similar / worse calculated?

All three settings use the same six target positions. Each landing receives a paired score of 62.5% accuracy + 37.5% pace. More than one point above current is ‘better’, more than one point below is ‘worse’, and the rest is ‘similar’.

08Why not give one “best sensitivity”?

A browser cannot fully read a game's FOV, acceleration curve, ADS, scopes, equipment effects or device latency, and there is no single value that suits everyone. This tool gives only the next relative direction worth trying.

09When should I retest?

Retest after changing device, posture or browser; after an interrupted or unusable run; or after changing a setting and verifying it for at least three matches. A close but complete result does not require immediate repetition.

10Can desktop and mobile scores be compared?

No. Mouse and touch use different input models, trial counts and device latency. Compare only your own records from the same route, device and similar conditions.

11Are my results uploaded?

No. Tests, history and share cards are processed in this browser. Clearing browser data or changing devices does not sync them.

ARY // AYAN · HIDDEN TRANSMISSIONAyan, keep your crosshair steady.The original calibrator, Ary, has been found.